Foolish Me
Foolish Me: A Metroidvania Puzzle-Platformer in three parts.
There are loops that loop.
And loops that do not.
There are loops
that are too big to see.
And there are loops
that you can't come back from.
Controls - Controller (Recommended!)
Move: D-Pad
Jump: A (or X for Playstation controller)
Others explained in-game
Controls - Keyboard
Move: A/D or arrow keys
Jump: Space or W
Others explained in-game.
Please note that some keyboards can only handle a few inputs from letter keys at a time - if this is an issue, use the arrow keys for movement instead of W/A/D.
Known issues
Platforms can have issues with high frame rates -- if things seem to glitch out a lot, try running at 60hz.
Credits
Designed, programmed and created by @LeekAnarchism, @Foxlit and @Raeya.
Sound and music by @LeekAnarchism
Original art by @Raeya
Assets used
Backgrounds created by Luis Zuno (@ansimuz)
https://opengameart.org/content/forest-background
https://opengameart.org/content/industrial-parallax-background
https://opengameart.org/content/mountain-at-dusk-background
Changelog
v1.5 - 2020-10-11: Prevent getting stuck on first puzzle; add B as extra magnet button
v1.4 - 2020-10-09: Lock game to 60fps to fix issues with 100hz+ monitors
v1.3 - 2020-10-07: Fix a few potential soft locks with platforms; ending music triggered correctly; ensure controller instructions are up-to-date
v.1.2 - 2020-10-06: Fix typos in story
Status | Released |
Platforms | HTML5, Windows |
Author | LeekAnarchism |
Genre | Platformer |
Made with | Godot |
Tags | Metroidvania, Puzzle-Platformer |
Average session | About a half-hour |
Inputs | Keyboard, Xbox controller |
Comments
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wait can u use xbox contollers? ( ps cus i dont have a ps contoller and also im trash with them anyways)
The keyboard controls are a bit cumbersome at the moment. When you're trying to swing between different colors, the color switch keys are in between your two hands, which makes it really difficult to switch colors while moving, releasing and hitting enter.
Maybe magnetism shouldn't be bound to enter, but somewhere closer to the other keys you're likely to need to trigger while using it?
maby u could ask the dev to have it so u can change your controlles?